Lines Matching full:bitmap
87 #define GPU_SHADER_PRESENT_LO 0x100 /* (RO) Shader core present bitmap, low word */
88 #define GPU_SHADER_PRESENT_HI 0x104 /* (RO) Shader core present bitmap, high word */
89 #define GPU_TILER_PRESENT_LO 0x110 /* (RO) Tiler core present bitmap, low word */
90 #define GPU_TILER_PRESENT_HI 0x114 /* (RO) Tiler core present bitmap, high word */
92 #define GPU_L2_PRESENT_LO 0x120 /* (RO) Level 2 cache present bitmap, low word */
93 #define GPU_L2_PRESENT_HI 0x124 /* (RO) Level 2 cache present bitmap, high word */
99 #define GPU_STACK_PRESENT_LO 0xE00 /* (RO) Core stack present bitmap, low word */
100 #define GPU_STACK_PRESENT_HI 0xE04 /* (RO) Core stack present bitmap, high word */
102 #define SHADER_READY_LO 0x140 /* (RO) Shader core ready bitmap, low word */
103 #define SHADER_READY_HI 0x144 /* (RO) Shader core ready bitmap, high word */
105 #define TILER_READY_LO 0x150 /* (RO) Tiler core ready bitmap, low word */
106 #define TILER_READY_HI 0x154 /* (RO) Tiler core ready bitmap, high word */
108 #define L2_READY_LO 0x160 /* (RO) Level 2 cache ready bitmap, low word */
109 #define L2_READY_HI 0x164 /* (RO) Level 2 cache ready bitmap, high word */
111 #define STACK_READY_LO 0xE10 /* (RO) Core stack ready bitmap, low word */
112 #define STACK_READY_HI 0xE14 /* (RO) Core stack ready bitmap, high word */
115 #define SHADER_PWRON_LO 0x180 /* (WO) Shader core power on bitmap, low word */
116 #define SHADER_PWRON_HI 0x184 /* (WO) Shader core power on bitmap, high word */
118 #define TILER_PWRON_LO 0x190 /* (WO) Tiler core power on bitmap, low word */
119 #define TILER_PWRON_HI 0x194 /* (WO) Tiler core power on bitmap, high word */
121 #define L2_PWRON_LO 0x1A0 /* (WO) Level 2 cache power on bitmap, low word */
122 #define L2_PWRON_HI 0x1A4 /* (WO) Level 2 cache power on bitmap, high word */
124 #define STACK_PWRON_LO 0xE20 /* (RO) Core stack power on bitmap, low word */
125 #define STACK_PWRON_HI 0xE24 /* (RO) Core stack power on bitmap, high word */
128 #define SHADER_PWROFF_LO 0x1C0 /* (WO) Shader core power off bitmap, low word */
129 #define SHADER_PWROFF_HI 0x1C4 /* (WO) Shader core power off bitmap, high word */
131 #define TILER_PWROFF_LO 0x1D0 /* (WO) Tiler core power off bitmap, low word */
132 #define TILER_PWROFF_HI 0x1D4 /* (WO) Tiler core power off bitmap, high word */
134 #define L2_PWROFF_LO 0x1E0 /* (WO) Level 2 cache power off bitmap, low word */
135 #define L2_PWROFF_HI 0x1E4 /* (WO) Level 2 cache power off bitmap, high word */
137 #define STACK_PWROFF_LO 0xE30 /* (RO) Core stack power off bitmap, low word */
138 #define STACK_PWROFF_HI 0xE34 /* (RO) Core stack power off bitmap, high word */
141 #define SHADER_PWRTRANS_LO 0x200 /* (RO) Shader core power transition bitmap, low word */
142 #define SHADER_PWRTRANS_HI 0x204 /* (RO) Shader core power transition bitmap, high word */
144 #define TILER_PWRTRANS_LO 0x210 /* (RO) Tiler core power transition bitmap, low word */
145 #define TILER_PWRTRANS_HI 0x214 /* (RO) Tiler core power transition bitmap, high word */
147 #define L2_PWRTRANS_LO 0x220 /* (RO) Level 2 cache power transition bitmap, low word */
148 #define L2_PWRTRANS_HI 0x224 /* (RO) Level 2 cache power transition bitmap, high word */
150 #define STACK_PWRTRANS_LO 0xE40 /* (RO) Core stack power transition bitmap, low word */
151 #define STACK_PWRTRANS_HI 0xE44 /* (RO) Core stack power transition bitmap, high word */
154 #define SHADER_PWRACTIVE_LO 0x240 /* (RO) Shader core active bitmap, low word */
155 #define SHADER_PWRACTIVE_HI 0x244 /* (RO) Shader core active bitmap, high word */
157 #define TILER_PWRACTIVE_LO 0x250 /* (RO) Tiler core active bitmap, low word */
158 #define TILER_PWRACTIVE_HI 0x254 /* (RO) Tiler core active bitmap, high word */
160 #define L2_PWRACTIVE_LO 0x260 /* (RO) Level 2 cache active bitmap, low word */
161 #define L2_PWRACTIVE_HI 0x264 /* (RO) Level 2 cache active bitmap, high word */