Lines Matching full:tiles
102 - 64x32 tiles
111 - 16x16 tiles
125 - 4x4 tiles
146 - 4x4 tiles
312 pixels in 2D 16x16 tiles, and stores tiles linearly in memory.
317 pixels in 2D 64x32 tiles, and stores 2x2 groups of tiles in
321 If the vertical resolution is an odd number of tiles, the last row of
322 tiles is stored in linear order. The layouts of the luma and chroma
325 ``V4L2_PIX_FMT_NV12_4L4`` stores pixels in 4x4 tiles, and stores
326 tiles linearly in memory. The line stride and image height must be
330 ``V4L2_PIX_FMT_NV12_16L16`` stores pixels in 16x16 tiles, and stores
331 tiles linearly in memory. The line stride and image height must be
335 ``V4L2_PIX_FMT_NV12_32L32`` stores pixels in 32x32 tiles, and stores
336 tiles linearly in memory. The line stride and image height must be
341 pixels in 2D 8x128 tiles, and stores tiles linearly in memory.
349 10 bits pixels in 2D 8x128 tiles, and stores tiles linearly in memory.
354 it means that the low bits and high bits of one pixel may be in different tiles.
366 ``V4L2_PIX_FMT_MM21`` store luma pixel in 16x32 tiles, and chroma pixels
367 in 16x16 tiles. The line stride must be aligned to a multiple of 16 and the
369 tiles are identical, even though the tile size differ. The image is formed of
386 Example V4L2_PIX_FMT_NV12MT memory layout of tiles
718 ``V4L2_PIX_FMT_P010_4L4`` stores pixels in 4x4 tiles, and stores tiles linearly