History log of /openbmc/linux/drivers/gpu/drm/vc4/vc4_v3d.c (Results 51 – 69 of 69)
Revision (<<< Hide revision tags) (Show revision tags >>>) Date Author Comments
Revision tags: v5.0.5, v5.0.4, v5.0.3, v4.19.29, v5.0.2, v4.19.28, v5.0.1, v4.19.27, v5.0, v4.19.26, v4.19.25
# 6234fc0f 20-Feb-2019 Eric Anholt <eric@anholt.net>

drm/vc4: Make sure that the v3d ident debugfs has vc4's power on.

Otherwise, you sometimes decode the ident fields based on 0xdeadbeef
register reads.

Signed-off-by: Eric Anholt

drm/vc4: Make sure that the v3d ident debugfs has vc4's power on.

Otherwise, you sometimes decode the ident fields based on 0xdeadbeef
register reads.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220210343.28157-7-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>

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# cb74f6ee 20-Feb-2019 Eric Anholt <eric@anholt.net>

drm/vc4: Add helpers for pm get/put.

This makes sure the vc4_reset doesn't hit an obscure race with the
GET_PARAM ioctl, fixes a decrement outside of the lock, and prevents
future co

drm/vc4: Add helpers for pm get/put.

This makes sure the vc4_reset doesn't hit an obscure race with the
GET_PARAM ioctl, fixes a decrement outside of the lock, and prevents
future code from making mistakes with the weird return value of
pm_runtime_get_sync().

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220210343.28157-6-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>

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# 3051719a 20-Feb-2019 Eric Anholt <eric@anholt.net>

drm/vc4: Use drm_print_regset32() for our debug register dumping.

This removes a bunch of duplicated boilerplate for the debugfs vs
runtime printk debug dumping.

Signed-off-by:

drm/vc4: Use drm_print_regset32() for our debug register dumping.

This removes a bunch of duplicated boilerplate for the debugfs vs
runtime printk debug dumping.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220210343.28157-2-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>

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Revision tags: v4.19.24, v4.19.23, v4.19.22, v4.19.21, v4.19.20, v4.19.19, v4.19.18, v4.19.17, v4.19.16, v4.19.15, v4.19.14, v4.19.13, v4.19.12, v4.19.11, v4.19.10, v4.19.9, v4.19.8, v4.19.7, v4.19.6, v4.19.5, v4.19.4, v4.18.20, v4.19.3, v4.18.19, v4.19.2, v4.18.18, v4.18.17, v4.19.1, v4.19, v4.18.16, v4.18.15, v4.18.14, v4.18.13, v4.18.12, v4.18.11, v4.18.10, v4.18.9, v4.18.7, v4.18.6, v4.18.5, v4.17.18, v4.18.4, v4.18.3, v4.17.17, v4.18.2, v4.17.16, v4.17.15, v4.18.1, v4.18, v4.17.14, v4.17.13, v4.17.12, v4.17.11, v4.17.10, v4.17.9, v4.17.8, v4.17.7, v4.17.6, v4.17.5, v4.17.4, v4.17.3, v4.17.2, v4.17.1, v4.17
# 5e7854bd 25-Apr-2018 Vaishali Thakkar <vthakkar1994@gmail.com>

drm/vc4: make function vc4_allocate_bin_bo static

Sparse complains with following warning:
drivers/gpu/drm/vc4/vc4_v3d.c:222:1: warning: symbol
'vc4_allocate_bin_bo' was not declared

drm/vc4: make function vc4_allocate_bin_bo static

Sparse complains with following warning:
drivers/gpu/drm/vc4/vc4_v3d.c:222:1: warning: symbol
'vc4_allocate_bin_bo' was not declared. Should it be static?

Make vc4_allocate_bin static as it is not used outside of
vc4_v3d.c.

Signed-off-by: Vaishali Thakkar <vthakkar1994@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180425070953.17933-1-vthakkar1994@gmail.com

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Revision tags: v4.16, v4.15
# 65101d8c 12-Jan-2018 Boris Brezillon <boris.brezillon@free-electrons.com>

drm/vc4: Expose performance counters to userspace

The V3D engine has various hardware counters which might be interesting
to userspace performance analysis tools.

Expose new ioc

drm/vc4: Expose performance counters to userspace

The V3D engine has various hardware counters which might be interesting
to userspace performance analysis tools.

Expose new ioctls to create/destroy a performance monitor object and
query the counter values of this perfmance monitor.

Note that a perfomance monitor is given an ID that is only valid on the
file descriptor it has been allocated from. A performance monitor can be
attached to a CL submission and the driver will enable HW counters for
this request and update the performance monitor values at the end of the
job.

Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180112090926.12538-1-boris.brezillon@free-electrons.com

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# ce9caf2f 29-Dec-2017 Stefan Schake <stschake@gmail.com>

drm/vc4: Move IRQ enable to PM path

We were calling enable_irq on bind, where it was already enabled previously
by the IRQ helper. Additionally, dev->irq is not set correctly until after

drm/vc4: Move IRQ enable to PM path

We were calling enable_irq on bind, where it was already enabled previously
by the IRQ helper. Additionally, dev->irq is not set correctly until after
postinstall and so was always zero here, triggering a warning in 4.15.
Fix both by moving the enable to the power management resume path, where we
know there was a previous disable invocation during suspend.

Fixes: 253696ccd613 ("drm/vc4: Account for interrupts in flight")
Signed-off-by: Stefan Schake <stschake@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1514563543-32511-1-git-send-email-stschake@gmail.com
Tested-by: Stefan Wahren <stefan.wahren@i2se.com>
Reviewed-by: Eric Anholt <eric@anholt.net>

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Revision tags: v4.13.16, v4.14, v4.13.5, v4.13
# f3099462 25-Jul-2017 Eric Anholt <eric@anholt.net>

drm/vc4: Add an ioctl for labeling GEM BOs for summary stats

This has proven immensely useful for debugging memory leaks and
overallocation (which is a rather serious concern on the plat

drm/vc4: Add an ioctl for labeling GEM BOs for summary stats

This has proven immensely useful for debugging memory leaks and
overallocation (which is a rather serious concern on the platform,
given that we typically run at about 256MB of CMA out of up to 1GB
total memory, with framebuffers that are about 8MB ecah).

The state of the art without this is to dump debug logs from every GL
application, guess as to kernel allocations based on bo_stats, and try
to merge that all together into a global picture of memory allocation
state. With this, you can add a couple of calls to the debug build of
the 3D driver and get a pretty detailed view of GPU memory usage from
/debug/dri/0/bo_stats (or when we debug print to dmesg on allocation
failure).

The Mesa side currently labels at the gallium resource level (so you
see that a 1920x20 pixmap has been created, presumably for the window
system panel), but we could extend that to be even more useful with
glObjectLabel() names being sent all the way down to the kernel.

(partial) example of sorted debugfs output with Mesa labeling all
resources:

kernel BO cache: 16392kb BOs (3)
tiling shadow 1920x1080: 8160kb BOs (1)
resource 1920x1080@32/0: 8160kb BOs (1)
scanout resource 1920x1080@32/0: 8100kb BOs (1)
kernel: 8100kb BOs (1)

v2: Use strndup_user(), use lockdep assertion instead of just a
comment, fix an array[-1] reference, extend comment about name
freeing.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20170725182718.31468-2-eric@anholt.net
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>

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Revision tags: v4.12, v4.10.17
# 7f696942 15-May-2017 Eric Anholt <eric@anholt.net>

drm/vc4: Mark the device as active when enabling runtime PM.

Failing to do so meant that we got a resume() callback on first use of
the device, so we would leak the bin BO that we alloca

drm/vc4: Mark the device as active when enabling runtime PM.

Failing to do so meant that we got a resume() callback on first use of
the device, so we would leak the bin BO that we allocated during
probe.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 553c942f8b2c ("drm/vc4: Allow using more than 256MB of CMA memory.")
Link: http://patchwork.freedesktop.org/patch/msgid/20170515171615.10168-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>

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# b7e8e25b 17-May-2017 Masahiro Yamada <yamada.masahiro@socionext.com>

drm/vc4: fix include notation and remove -Iinclude/drm flag

Include <drm/*.h> instead of relative path from include/drm, then
remove the -Iinclude/drm compiler flag.

While we ar

drm/vc4: fix include notation and remove -Iinclude/drm flag

Include <drm/*.h> instead of relative path from include/drm, then
remove the -Iinclude/drm compiler flag.

While we are here, use <...> instead of "..." for include/linux/*.h
and include/sound/*.h headers too.

Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1495081793-9707-2-git-send-email-yamada.masahiro@socionext.com

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Revision tags: v4.10.16, v4.10.15, v4.10.14
# b3f7787b 28-Apr-2017 Eric Anholt <eric@anholt.net>

drm/vc4: Add specific compatible strings for Cygnus.

Cygnus has V3D 2.6 instead of 2.1, and doesn't use the VC4 display
modules. The V3D can be uniquely identified by the IDENT[01]

drm/vc4: Add specific compatible strings for Cygnus.

Cygnus has V3D 2.6 instead of 2.1, and doesn't use the VC4 display
modules. The V3D can be uniquely identified by the IDENT[01]
registers, and there's nothing to key off of for the display change
other than the lack of DT nodes for the display components, but it's
convention to have new compatible strings anyway.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Rob Herring <robh@kernel.org>
Link: http://patchwork.freedesktop.org/patch/msgid/20170428224223.21904-3-eric@anholt.net

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# b72a2816 28-Apr-2017 Eric Anholt <eric@anholt.net>

drm/vc4: Turn the V3D clock on at runtime.

For the Raspberry Pi's bindings, the power domain also implicitly
turns on the clock and deasserts reset, but for the new Cygnus port we
st

drm/vc4: Turn the V3D clock on at runtime.

For the Raspberry Pi's bindings, the power domain also implicitly
turns on the clock and deasserts reset, but for the new Cygnus port we
start representing the clock in the devicetree.

v2: Document the clock-names property, check for -ENOENT for no clock
in DT.
v3: Drop NULL checks around clk calls which embed NULL checks.
v4: Drop clk-names (feedback by Rob Herring)

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Rob Herring <robh@kernel.org>
Link: http://patchwork.freedesktop.org/patch/msgid/20170428224223.21904-1-eric@anholt.net

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Revision tags: v4.10.13, v4.10.12, v4.10.11, v4.10.10, v4.10.9, v4.10.8, v4.10.7
# 553c942f 27-Mar-2017 Eric Anholt <eric@anholt.net>

drm/vc4: Allow using more than 256MB of CMA memory.

Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to
keep from triggering the hardware addressing bug between the tile

drm/vc4: Allow using more than 256MB of CMA memory.

Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to
keep from triggering the hardware addressing bug between the tile
binner and the tile alloc memory (where the top 4 bits come from the
tile state data array's address).

To work around that and allow more memory to be reserved for graphics,
allocate a single BO to store tile state data arrays and tile
alloc/overflow memory while the GPU is active, and make sure that that
one BO doesn't happen to cross a 256MB boundary. With that in place,
we can allocate textures and shaders anywhere in system memory (still
contiguous, of course).

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170327231025.19391-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>

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Revision tags: v4.10.6, v4.10.5, v4.10.4, v4.10.3, v4.10.2, v4.10.1, v4.10, v4.9, openbmc-4.4-20161121-1, v4.4.33, v4.4.32, v4.4.31
# 3a622346 04-Nov-2016 Eric Anholt <eric@anholt.net>

drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.

The pm_runtime_put() we were using immediately released power on the
device, which meant that we were generally turni

drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.

The pm_runtime_put() we were using immediately released power on the
device, which meant that we were generally turning the device off and
on once per frame. In many profiles I've looked at, that added up to
about 1% of CPU time, but this could get worse in the case of frequent
rendering and readback (as may happen in X rendering). By keeping the
device on until we've been idle for a couple of frames, we drop the
overhead of runtime PM down to sub-.1%.

Signed-off-by: Eric Anholt <eric@anholt.net>

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Revision tags: v4.4.30, v4.4.29, v4.4.28, v4.4.27, v4.7.10, openbmc-4.4-20161021-1, v4.7.9, v4.4.26, v4.7.8, v4.4.25, v4.4.24, v4.7.7, v4.8, v4.4.23, v4.7.6, v4.7.5, v4.4.22, v4.4.21, v4.7.4, v4.7.3, v4.4.20, v4.7.2, v4.4.19, openbmc-4.4-20160819-1, v4.7.1, v4.4.18, v4.4.17, openbmc-4.4-20160804-1, v4.4.16, v4.7, openbmc-4.4-20160722-1, openbmc-20160722-1, openbmc-20160713-1, v4.4.15, v4.6.4, v4.6.3, v4.4.14, v4.6.2, v4.4.13, openbmc-20160606-1, v4.6.1, v4.4.12, openbmc-20160521-1, v4.4.11, openbmc-20160518-1, v4.6, v4.4.10, openbmc-20160511-1, openbmc-20160505-1, v4.4.9, v4.4.8, v4.4.7, openbmc-20160329-2, openbmc-20160329-1, openbmc-20160321-1, v4.4.6, v4.5, v4.4.5
# 90d71160 04-Mar-2016 Eric Anholt <eric@anholt.net>

drm/vc4: Recognize a more specific compatible string for V3D.

The Raspberry Pi Foundation's firmware updates are shipping device
trees using the old string, so we'll keep recognizing tha

drm/vc4: Recognize a more specific compatible string for V3D.

The Raspberry Pi Foundation's firmware updates are shipping device
trees using the old string, so we'll keep recognizing that as this rev
of V3D. Still, we should use a more specific name in the upstream DT
to clarify which board is being supported, in case we do other revs of
V3D in the future.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Stephen Warren <swarren@wwwdotorg.org>

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Revision tags: v4.4.4, v4.4.3, openbmc-20160222-1, v4.4.2, openbmc-20160212-1, openbmc-20160210-1
# 36cb6253 08-Feb-2016 Eric Anholt <eric@anholt.net>

drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.

This gets us functional GPU reset again, like we had until a refactor
at merge time. Tested with a little patch to

drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.

This gets us functional GPU reset again, like we had until a refactor
at merge time. Tested with a little patch to stuff in a broken binner
job every 100 frames.

Signed-off-by: Eric Anholt <eric@anholt.net>

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# 001bdb55 05-Feb-2016 Eric Anholt <eric@anholt.net>

drm/vc4: Enable runtime PM.

This may actually get us a feature that the closed driver didn't have:
turning off the GPU in between rendering jobs, while the V3D device is
still opened

drm/vc4: Enable runtime PM.

This may actually get us a feature that the closed driver didn't have:
turning off the GPU in between rendering jobs, while the V3D device is
still opened by the client.

There may be some tuning to be applied here to use autosuspend so that
we don't bounce the device's power so much, but in steady-state
GPU-bound rendering we keep the power on (since we keep multiple jobs
outstanding) and even if we power cycle on every job we can still
manage at least 680 fps.

More importantly, though, runtime PM will allow us to power off the
device to do a GPU reset.

v2: Switch #ifdef to CONFIG_PM not CONFIG_PM_SLEEP (caught by kbuild
test robot)

Signed-off-by: Eric Anholt <eric@anholt.net>

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Revision tags: openbmc-20160202-2, openbmc-20160202-1, v4.4.1, openbmc-20160127-1, openbmc-20160120-1, v4.4
# 8483d152 21-Dec-2015 Eric Anholt <eric@anholt.net>

drm/vc4: Remove broken attempt at GPU reset using genpd.

I've tested and confirmed that it doesn't actually work. We'll need
to sort out how to do this properly later, but for now just

drm/vc4: Remove broken attempt at GPU reset using genpd.

I've tested and confirmed that it doesn't actually work. We'll need
to sort out how to do this properly later, but for now just remove it
since it also caused build breakage due to using CONFIG_PM_SLEEP
functions without our Kconfig depending on PM_SLEEP.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Sudip Mukherjee <sudipm.mukherjee@gmail.com>

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Revision tags: openbmc-20151217-1, openbmc-20151210-1, openbmc-20151202-1
# d5b1a78a 30-Nov-2015 Eric Anholt <eric@anholt.net>

drm/vc4: Add support for drawing 3D frames.

The user submission is basically a pointer to a command list and a
pointer to uniforms. We copy those in to the kernel, validate and
relo

drm/vc4: Add support for drawing 3D frames.

The user submission is basically a pointer to a command list and a
pointer to uniforms. We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
types.

Signed-off-by: Eric Anholt <eric@anholt.net>

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Revision tags: openbmc-20151123-1, openbmc-20151118-1, openbmc-20151104-1, v4.3, openbmc-20151102-1, openbmc-20151028-1, v4.3-rc1, v4.2, v4.2-rc8, v4.2-rc7, v4.2-rc6, v4.2-rc5, v4.2-rc4, v4.2-rc3, v4.2-rc2, v4.2-rc1, v4.1, v4.1-rc8, v4.1-rc7, v4.1-rc6, v4.1-rc5, v4.1-rc4, v4.1-rc3, v4.1-rc2, v4.1-rc1, v4.0, v4.0-rc7, v4.0-rc6, v4.0-rc5, v4.0-rc4, v4.0-rc3, v4.0-rc2
# d3f5168a 02-Mar-2015 Eric Anholt <eric@anholt.net>

drm/vc4: Bind and initialize the V3D engine.

This is the component of the GPU that does 3D rendering.

Signed-off-by: Eric Anholt <eric@anholt.net>


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